I’m not sure where to go with this post, especially with a title like this one. MUD has been one of my favorite games for a long time. In my college years I played countless hours of MUD using my modem and, when lucky, on a 56kbps dedicated school line. I remember several times when Shaffer, Susan and myself would go to the old South High School (now Salt Lake Commuinty College South Campus) and pretend to be students and play MUD.
As you may or may not know, my friend Shawn is running his own MUD named Caves of Chaos (I don’t know where he got the name). I’ve enjoyed creating areas, items, creatures, etc. on it. It’s been great fun. One really nice thing is playing during boring meetings. Since the whole thing is telnet based and you can turn off color (NOANSI) no one would ever think you were enjoying yourself with a game.
But last night I stumbled onto something in the help documentation for the MUD–sound support. Also called MSP (Mud Sound Protocol) it allows sounds to be incorporated into the game.
MSP is a subset of MXP (Mud eXtension Protocol) which simply adds enhanced communication between MUD servers and clients. I was astounded. Someone has not only wanted to improve the MUD protocol (telnet) but they have written standards and people have implemented them!
Discovering that Caves of Chaos supports both MSP and MXP I fired up MudMagic, my OSS MUD client. After spending hours looking through documentation, forums and experimenting, I found that version 1.9 of MudMagic is not MXP or MSP compliant even though it claims it is.
I was forced to download CMud (from Zuggsoft–the premier comercial MUD client and developer of the MXP and MSP protocols). After some easy configuration I heard the MUD speak for the first time!
I laughed my butt off! I think cheezy would be a kind description for the grunts, squeeks, gulps and kisses I heard. Every sound is a WAV file so I could theoretically collect better samples but all in all, it was hilarious. My wife looked up from her book to laugh as well.
MXP was, however, interesting. Objects become links that you can click on for fast actions like “loot corpse” and “consider [oponent]” and the like. You can also click on directions to move around a little faster. But this turns the game more into a mouse-click game but not enough to get rid of the keyboard. So you are constantly switching from clicking to typing. Even though I’m personally not that excited about it I do admit it is an intriguing idea.
If any of you get the chance you should try out MXP and MSP, just for fun. I think I’ll stick with the basic telnet stuff.